

Some of the tracks, excluding the actual CD levels, have the same instrumentation and just like that game, the music is spot-on.

I mentioned earlier that the soundtrack to this game reminds me a bit of Sonic CD's, the Japanese version specifically. In fact, they were retouched with new mechanics and platforming sections that made them almost as new as the original ones.īut I don't know, the original levels are really good, and as creative as this game can be, I can see the potential of newer original levels that bring the same amount of fun as the others.Īnother gripe I have is that you can only use unlockable mechanics like the aforementioned Super Peel-Out ability if you're playing the game on No Save mode instead of any saved files. That's not to say that the older levels aren't welcomed. Out of the thirteen, six of them are actually original–not from any other classic Sonic game. I know I share this criticism with many other people, but if there's one issue I have with this game, which is probably just a nitpick of mine, it's that I wish there were more original stages than old ones. To get the good ending, you have to collect all of the Chaos Emeralds.Īnd of course, I can't talk about special stages without mentioning the notorious Sonic 3 blue sphere stages that are also in this game. Have I mentioned that this game has a lot of easter eggs? They combine the annoying Sonic 2 and CD special stages and not only improves on them, but also putting a twist to it to make it its own thing.Īnd yes, there is an exploit where you can acquire all eight of them in Green Hill Zone, and that's by doing a certain glitch that was actually present in the original Sonic the Hedgehog. The challenge of getting these emeralds while controlling Sonic's speed and collecting enough rings makes these stages a blast to play through. These stages, I believe, are harder than they seem because of how Sonic controls, but that's what I love about them. You can fail these stages if you either run out of rings or by simply falling off. You'll start out slow until you collect enough blue spheres to max your speed to catch up with it. Speaking of which, the obstacles and gimmicks in their respective levels never felt forced and were integrated well with the environment they were in.Īs with many Sonic titles, Mania has special stages where you chase after a Chaos Emerald. I can actually see myself speedrunning through each of them if I played a bunch of times to the point where I've memorize where each obstacle and enemy are placed. Rarely, if not at all, does the level design become cheap. And I would have to say that all of them are delightfully enjoyable. There are a total of 13 levels (or Zones) in this game.

I'm not going to get into the franchise's cannon, so we might as well move along. I guess that explains why Sonic and Tails went to Angel Island in the very beginning of the game. Although, strangely enough, apparently this game follows the events of Sonic the Hedgehog 3 and somehow connected to Sonic CD. It's the type of plot you'd expect from a Sonic game, especially a classic-styled one. Robotnik sends an elite team of robots called the Hard-Boiled Heavies to search for the Phantom Ruby, which gives them their own distinct powers, to take over the world before Sonic/Tails/Knuckles stops them. Now, believe it or not, but this game has a bit of a plot going on.
